Forward Base

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Image:FB_Usual.png
Usual Forward Base
Image:FB_Tent.png
Forward Base with Tent

Note: the terms "Forward Base" and "Fire Base" are used interchangeably.

Contents

Basics

While some CPs are close together often the distance between CPs is large enough to require the establishment of a Forward Base of operations in order to conduct a successful attack. FBs are effectively Staging Points (spawn points) in the field represented by two military revetments (a vehicle fortification and an infantry encampment) that provide vehicle and troop spawning just a few kilometers outside of the CP they are attacking. Instead of using a distant AB as your staging area, FBs allow you to reduce travel time and move your supply line as close as possible to an enemy-held CP.

On a link which FBs exist, there are two conditions under which a Forward Base will be available:

Frontline Forward Bases

  • The two towns must be linked by a supply line.
  • They must be sufficiently far apart for the travel time to be excessive.
  • Each Town must be owned by opposite sides of the war (Allied or Axis).

Defensive/No-man's Land Firebases

  • Both towns must be owned by the same side
  • The two towns must be linked by a supply line.
  • They must be sufficiently far apart for the travel time to be excessive.
  • One of the towns must be Frontline and have no Brigades or Divisions deployed in it.
  • The other town must have at least one Army Brigade in it.

Although FBs exist in pairs between CPs, only one FB may be active on a link at any given time. This supports the flow of combat in a single direction. Destroying the active FB on a link will automatically open the other FB of the pair on the opposite side of the link, and with the ownership switched. Of the pair, the FB that is closest to your CP is the enemy’s, and the one closest to your enemy’s CP is yours.

Counter FBs

On a link between two Friendly Towns, what happens if the enemy blows the FB? The answer is that an enemy FB opens on the other end of the link. Nobody can spawn from this FB, but if it does not exist and is not enemy held, it cannot be blown up. This can look very odd -- a French FB between two German Towns or German FB between a British and French Town. These are "Counter FBs".

INTEGRATE WITH MATERIAL BELOW

Introduction

A forward base (sometimes called a "firebase," abbreviated as "FB") is two paired spawn points between two Choke Points.

Only one of the FB's will be open at a given time, and it is used to reduce the time to battle for an attacker.

If you want a forward base to belong to your side, you must destroy enemy forward base using satchel charges from Sappers or Paratroopers. The vast majority of forward bases consist of two spawn points, one for infantry and one for vehicles. However, newer forward bases have an additional element to destroy, the Supply Tents.

On the right, you can see how FB's appear on the overview map.

Images

Infantry Spawn Images

Image: FB_Inf_Spawn.png Image:FB_Inf_Spawn_Front.png

Vehicle Spawn Images

Image: FB_Veh_Spawn.png Image:FB_Veh_Spawn_Front.png

Tents Images

Image: FB_Tent_Up.png Image:FB_Tent_Front.png


How to destroy a Forward Base

Forward bases are destroyed by satchel charges, which are part of the kit for Sappers and Paratroopers. Once both of the spawns at a given FB is destroyed, a chat message about the FB's destruction is displayed, the FB vanishes and the other FB on the connection will open. To check the damage level of an FB, select it by clicking on it on the map. Use the text command ".own" to reveal the amount of damage the FB has received; this information will be displayed in the chat bar.


  • The Infantry spawn requires 8 satchel charges to be destroyed.
  • The Vehicle spawn requires 8 satchel charges to be destroyed.
    • The Vehicle spawn can legally be destroyed with only 4 charges by placing the satchel charges on the inner support poles of the tent.
  • Supply Tents, if present, require 1 satchel to destroy per grouping. (The image above of the Supply Tents shows 3 groups of 4 tents, requiring 3 additional charges.)
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